Dan Pratezina Animation DIRECTOR, WORKFLOW ARCHITECT

In the last twenty years


BIO

I’ve used 3D and 2D pipelines, keyframing and motion capture, film quality and realtime assets, and four different game engines,

on

Feature films, TV shows, movie trailers, and AAA games like Avatar: Frontiers of Pandora, Star Wars Outlaws, and Warhammer 40,000: ​Dawn of War III;

with

Developers like Ubisoft, Next Level Games and Relic Entertainment, studios like Guru,  Wildbrain, Icon Creative and Mainframe Studios, and global development partners like Massive Entertainment and Red Storm Entertainment.