Dan Pratezina

ANIMATION DIRECTOR, WORKFLOW ARCHITECT

Bio

Over the last twenty years I’ve used 3D and 2D pipelines, keyframing and motion capture, film quality and realtime assets, and four different game engines

on

Feature films, TV shows, movie trailers, and AAA games like Avatar: Frontiers of Pandora,Star Wars Outlaws, and  Warhammer 40,000: Dawn of War III 

with

Developers like Ubisoft,Next Level Games and Relic Entertainment, studios like Guru,  Wildbrain, Icon Creative and Mainframe Studios, and global development partners like Massive Entertainment.